The audio for this podcast can be downloaded at http://highedweb.org/2009/presentations/tnt9.mp3
[Intro Music]
Announcer: You’re listening to one in a series of podcasts from the 2009 HighEdWeb Conference in Milwaukee, Wisconsin.
John Boyd: Well, I am
John Boyd. You can find me there on Facebook or
Twitter, if you're interested. And this session, as you saw the title,
is "Get
Started Making Online Videos". I want to share with you some of my
assumptions about where we're at.
Oh, I should also say this
presentation is online. At the end you'll get the URL, so you don't
necessarily need to write down stuff that's already written down here.
And in case you're wondering what it is, it's Prezi.com. It's a pretty
cool
tool that I'm using for the first time. We'll see how distracting it is for us both.
But we're not going to talk about whether video is important.
I'm assuming you're here because you think it already is and that
actually you're looking for kind of a boost-up over the next couple of
hurdles that you might have.
We're not going to be talking about how to use the camera and,
you
know, you plug it into your computer and stuff like that. I'm assuming
that you've used that but probably aren't some kind of video
professional or
have used it very extensively.
And I'm also assuming that it might be you yourself who
actually would be involved in making videos, either for your
institution or, frankly, this is one of these sessions I think that
works for you just to come for your personal life, for making vacation
videos and stuff like that. So most of the time I'll be talking about
you.
But I imagine that some of the stuff we'll be covering might
be
the sort of thing that if you are going to work with a team or kind of
delegate some of this, hopefully you'll be able to pass along some of
this stuff to an intern or student worker or something like that who
might be getting started with you.
I should also say, please feel free to ask questions any time,
get my attention. I wear a bowtie but I'm not that formal.
What we're doing here really is Show and Tell. I have real
mixed feelings about presenting this kind of topic because it really
needs a workshop to make videos so that you could be doing
it. We could be sitting, and I'd rather it was a lot more show and a
lot
less tell, but in 45 minutes we're going to be doing a little bit more
of the talking.
And, mostly, there is a little bit of Show and Tell, though,
because I do--I'm going to show you an example of a video I made
literally Friday, a one-minute video for North Park University, and
then walk through 10 ingredients that you're going to need, I think, in
making this kind of video. I did not try it for there to be 10. I
literally wrote them
and then counted them up and there turned out to be 10, so it's really
not just a round number. Sometimes it just happens that way.
The other reason I say Show and Tell is that that's the whole
point of video, too. Video gives you an opportunity to show people what
you're talking about. And that's what your mission is if you're going
to make this kind of videos. You've got to show people what you're
talking about. And that's what I think what we're talking about as
value here, too.
So without further ado I'm going to show you this little
video. I do not show you this because it's such a great example, but
just because seeing an example is useful, and in fact, it's got some
weakness and we can talk about some of those too as we go. It's just a
minute long, so enjoy.
[Video music]
Video: On Saturday,
October 3rd, at the North Park Homecoming Block Party, you'll have a
very special opportunity.
Turn in any item of college apparel--a t-shirt, sweatshirt,
hat, boxers, you name it--from another university, and we'll give you a
brand new North Park t-shirt. The clothing you turn in will be donated
to the Friday Night Homeless Ministries and Cornerstone Community
Outreach, and you will be outfitted as a Viking should.
Bring your apparel to the Homecoming Block Party on Saturday,
between 10:30 and 1:30 and upgrade yourself to a brand new North Park
t-shirt. Now, doesn't that feel better?
[Applause]
John Boyd: All right.
Thank you. Now, as I say, we may come back and I'll
reference that as we go, but that literally got made in four hours on
Friday. We had this last-minute idea to give away these t-shirts, and
it's--
[Video Music]
Video: On Saturday,
October 3rd, at the North Park Homecoming--
John Boyd: Oh, I've
got to get used to what's Prezi's going to do. Hopefully that won't
keep
playing.
So, anyway, you can keep that in mind.
Now I want to talk you through kind of the lifecycle of a
video and, again, try to give you not just the standard terms like
pre-production but what I think are 10 things that you're going to need.
After hearing Jerry's spool yesterday, I changed the terms to
ingredients. They're not commandments or requirements. They're
ingredients for your cooking on video.
The pre-production stage is really about preparing all the
pieces you're going to need. And you might think obviously of preparing
things like a script, getting your talent, location, wardrobe,
lighting, sound, but don't forget you also need a purpose. You need to
figure out kind of what your personality is going to be, have calls to
action and follow up to that. Those are things that all happen here in
the pre-production stage.
So here's Ingredient Number 1, and in my experience, this is the most important. "Have somebody to brainstorm with." Making movies is a creative endeavor, and unless you're the hugest genius in the world, you need somebody to feed you a fresh idea when you're dry. You need somebody to tell you when one of your ideas is stupid. You need somebody to bounce things around with when brainstorming. I just think it's totally invaluable.
The kind of questions, you're going to do it in a couple of
different scales. You might really sit down with a totally blank white
board
and say, "What kind of video should we make?" and have it really wide
open, a big, open question like that. But then even once you start to
think about a particular project you're working on, it's really great
to not shortchange the brainstorming step, to let yourself really ask
questions, "How can we make this idea visual?"
If you don't get a good answer to that question, you might as
well not do the rest of the whole project. So make
sure you got a whole visual idea for what you're going to--where you're
going to go, how you're going to communicate.
So, the t-shirt is an example. You could say, "Hey, bring in a
t-shirt and we'll give you a new one!" Well, why we don't show somebody
getting a new t-shirt and actually taking it off and putting it on?
That's the kind of thing I'm talking about.
Other questions like how can we make this clearer, where are
the jokes hiding that we might be able to bring out a little bit, all
these kinds of things are good in brainstorming. I'm not going to talk
too much about brainstorming because that's a whole science in its own
right.
The only thing I'll say about brainstorming is, find people to
brainstorm regardless of their title. Not everybody right around you in
the org chart is equally gifted in terms of making videos and
thinking about videos, and not everybody in your organization with what
sounds like the right title is necessarily going to be a good
brainstorming partner.
To be perfectly honest, my favorite brainstorming partner is
my wife and my daughters who help me think about ideas, and I'm always
amazed what kind of great ideas... Even though they don't work in
Higher Ed, even though they're not videographers, they're smart about
this kind of thing and they've got loose connections, I think, because
their head isn't in the game. Don't tell them I said they have loose
connections. And they can be really effective.
So, think about that. You could also--if you have a group of
student workers or student volunteers or even alumni volunteers that
you get to actually be friends with and get to know a little bit, they
can be useful for brainstorming, too. OK?
Ingredient Number 2 is "Train your eye by watching movies and
listening to directors' commentaries." You cannot play jazz without
listening to great jazz players. You cannot write poetry without
reading good poetry. And you can't make without watching movies. You'd
probably know this.
But in particular, I recommend watching movies twice. Almost
all DVDs come with some kind of commentary, extra feature stuff, even
Seinfeld reruns on DVD. And if you listen to every movie you get from
Netflix twice and keep a place in your brain for learning from the
directors' commentaries, you can probably start expensing on your
expense report, those Netflix subscriptions, because you really can
learn a lot.
Little things.
In fact, I want to show you a clip to make this a little bit
real. This is a very short clip from Terminator 2. And you'll
find--you'll see what I mean.
[Clip music]
John Boyd: OK. That
could hardly be shorter, but it illustrates the kind
of thing I'm talking about. You might be inspired by that little clip
in any of the following dimensions: casting--
[Clip music]
John Boyd: --great
casting, fabulous wardrobe, lighting, soundtrack and
composition. I think these are--if you've got a little place in your
brain where you're noticing cool shots like this, file them away.
Now, unless you're--I'm sure you can't think about Arnold
Schwarzenegger for casting in your videos, unless you're in the Cal
University system. Probably not even then.
Even the wardrobe, lighting and soundtrack are better done
than we can afford. You can't usually afford real rock 'n roll, tracks like that. But if you file away somewhere how great a
shot is when you put the camera right down that boot level and then pan
up, how dramatic that is, that is something that does not cost any
money. You can hold your camera down there, too. And you just get a
totally different effect than if Arnold
just walks out of the bar and the camera's at idle all along. So notice
that
kind of thing. Yeah?
OK. Sold to
the woman in the back!
[Laughter]
John Boyd: OK.
Hopefully that won't start playing again. These are the
things that I talked about already, sorry.
OK. Ingredient Number 3. "Draft a screenplay you can actually
use." This is going to go very widely according to your own personal
style and the requirements of the project.
Some of you will benefit from laying it all out and dotting
the I's and crossing the T's and being a little OCD about it. Some of
you will want to draw sketches of key shots and that's called a
storyboard. I'm not actually going to get into that too much here.
But in terms of writing a basic screenplay, I do want to
recommend--you can use anything, you can use Word or whatever else you
write in, but I do want to recommend a fabulous piece of software. It's
called Celtx, or I actually don't know how to pronounce it. But
it's open-sourced, it's cross-platform, Windows, Mac, Linux. The URL's
there. And it makes it really easy to write a structured screenplay
like this.
I mentioned the t-shirt video got done in four hours. That is
including the scripting. I sat down, I got into work, I found that we
had found somebody who tracked down a Wheaton sweatshirt so I knew we
could
do this. I pounded out the script in Celtx in a few minutes and then
it was useful. I could turn off my brain. I could stop thinking about
the structure of the piece because it was all worked out. So I highly
recommend that. But use Word or whatever else you want.
The thing you want a screenplay for is to clarify your
thinking, clarify your answers about questions like these. If you end
your pre-production's time and you don't have real clear thinking on
these, it's going to be messy and you'll just waste a lot of time.
The reason I say what story we're telling is because film is
narrative. It is linear. You don't loop back. It's not like hypertext.
And so if you think in terms of stories and narratives, that's not just
because narratives are hip these days in marketing, but it's because
how film works.
Think about your desired outcomes or call to action. It's OK
if the outcome is just to make people laugh, but you might want to have
something like a link you want them to click on or a t-shirt deal you
want them to participate in.
I think it's always important to ask yourself whom are we
helping to keep that from being too self-centered. It's not just, "Oh,
because my boss wants me to do this," but how this is actually going to
make somebody's life better. That's probably a good question to ask in
everything we do.
And then use--either screenplay really starts to help you dig
in with "Who are we going to need on camera?" Let's make sure we have
enough extras. Who's going to be talking? How much do we need to
control that? Do we really want them to say this stuff verbatim or can
we do some adlibbing? Again, the screenplay is going to force you to
answer these questions.
Are there must-have images, actions, or words that you can't
live without? So, yeah, we could have adlibs, but, boy, if we don't
have the school slogan in there or if we forget to say the dates of the
event, that would be a deal-breaker.
And then the screenplay, even though it's written and kind of in black and white, it's going to help you--or you should, it's not necessarily going to help you if you don't do this, but you can force yourself to write down how you're making those things as dynamic as possible. Again, like I said, think about a visual idea, and you can play around with ideas in a screenplay and pass it around and get some feedback on it even before you started shooting.
And then, I always like to end this one, what does
before--after you've crammed everything in you were trying to do and
all your ideas, just stop and sit back and say, "Yeah, does this still
work as a one kind of thing that we're saying? What's the one
thing...?" Because usually on online videos, they're short enough.
You've really
got to say, "Trade in your t-shirt." That's the one thing we're saying.
"Trade in your t-shirt."
And if you start to do too much more, like if we tried to just
start talking about homecoming in general and, "Oh, and then you can
wear it to the football game and to cheer for the Vikings and..." It
helps you stay focused.
OK. Now we're into shooting. This is just where you start to
actually gather photons into your camera and turn them into kilobytes.
Or megabytes these days. Gigabytes. So here's Ingredient Number 4.
"Shoot with good light."
The difference between bad lighting and good lighting is a
matter of taste, but I guarantee you, all can know it, whether you got
any training in lighting or not. Even a boring talking head can be nice
to look at if it's well-lit.
You can do this artificially. I know people who spent--I
haven't done this yet because I haven't gotten there, but eight-dollar
kind
of clamp lights from Home Depot that are cheap, and you don't have to
spend a zillion on real film lights, but cart those around where you
can actually set them up wherever you need.
But if you're either
patient to wait for good natural light or you live in San Diego or
something like that where it's always nice, natural light is really
hard to beat, especially what's called the 'golden hour.' In fact, I
want to show you, this is a still from another video. And it's OK to
laugh. There's not much else that's nice about this still, but the
lighting is fabulous, I think. This is in the soccer field literally
across from my house. It's about 45 minutes before sunset.
And photographers and cinematographers talk about the golden
hour. The hour after sunrise or before sunset, you get light in from an
angle. It's got this great tone to it. And even just a shot where
you're just talking into the camera can look pretty nicely with the
good
lighting.
Number 5. "Get good sound." It is not... Again, we're talking
about online videos. It doesn't have to be perfect. You know, one of my
assumptions is you're doing this maybe alone or with a couple other
people, doing it on a cheap and... You know, real movie makers have
fabulous sound
setups and they do looping later and ADR and all this fancy stuff to
actually redo the sound that was bad from when they actually shot the
footage.
But there's a lot you can do if you're attentive. But it
is--noise is your enemy and it really does show up, and until you start
recording things and listening to the audio, you have no idea how noisy
our environments are. Almost everywhere.
And it's so heartbreaking to have like a perfect location,
find that place right in front of the noble hall with the columns, oh
yeah, and then it's the busy street and the ambulances are going by
right behind you and you have to wait every time. It can be really
frustrating. So sometimes it's a trade-off, you know, not the best
visual location for better sounds, but go with that, because the audio
is almost as important as those beautiful locations visually. There's
always an air-conditioner running or jets flying over
or whatever else.
There are a couple of solutions to bad sound. Like
I've been saying, avoid noisy locations. You can try to control them.
You can ask, "Hey, can we turn off the air-conditioning unit right here
in your office?" The chapel on our campus is gorgeous but the blowers
on the air-conditioning are like jet engines, and so I'm
always--whenever
I want to shoot in there, I've asked them. I've not yet succeeded, but
I've always want them to get those to shut them off.
Another one that actually, frankly, I don't have personal
experience with, you can invest just a little bit of money in some good
microphones. Lapel mikes. You get the mike right close to the person
who's actually talking and you can control a lot of the background
noise just because of the proximity of the person talking. It really
helps a lot.
And then, when all else fails, you can just lose the audio
from what you actually shot in your video and use voice-overs and fill
it in with music. That's actually how the t-shirt one works. I knew we
had so little time to shoot. I was not going to want to have to monkey
around with waiting for ambulances to go by and jets and stuff like
that. I thought, 'Let's just shoot.'
Also, I could be directing. I was
verbally directing the students who were acting it out, and it didn't
matter because I knew that I was going to--it was part of my plan to
just cover it over with voice-over musical soundtrack and have that
control later.
Number 6. "Shoot enough takes to be sure you've got what you
need." I'm sure you've heard this true. The Photoshop session last hour
was fabulous and we were talking about all the stuff you can do
afterwards, but photographers also always say, "Oh, yeah, well I shot
20
frames or a hundred frames. The reason that's the gorgeous one is
because that's the one that was best." And the principle is totally the
same in video.
If you feel like the take wasn't quite right, if one of your
actors flubbed a key line or even hesitated or if you want to try it a
little different way, time to think that is right then, and just shoot
it again when all your light's the same and you've got the people on
there wearing the same shirt and all that stuff. Do it right then as
much as you can.
In the old days, when they were really rolling celluloid film
and they had to think about how much that costs per foot, but there's
nothing cheaper than digital storage, so you might as well keep
shooting. It takes time, but it saves a lot of time later.
Now, that can get a little awkward depending on the people
you're working with. And this is one of the things personally--I'm
sometimes a little shy saying, "OK, that really sucked. Can we do it
again?" And you get--depending on who you're shooting with, if it's the
university president, it's a little harder sometimes when there's a
power dynamic there.
But this is another reason to be well-prepared,
help your people that you're working with understand what you're doing.
You break the ice a little bit. They can kind of get excited about the
project. And then, being bossy, which is what directors have to be, is
a
little bit easier to do, and you can coach people.
But don't be afraid to coach people. We did three or four
takes of the t-shirt exchange because the guys were not really
comfortable hugging each other there at the end, and I just--eventually
I had to show them the kind of "Oh, give me a big hug" kind of thing
that I wanted them to do. And in the end, it was totally worth
re-shooting. Because you should see the earlier takes. They were like,
doing the lean-in hug and it was really lame.
Now, speaking of talent. This is something that I know people
often ask about releases. I am not a lawyer. In fact, I should probably
put that up in big letters. I am not a lawyer, but you should not
neglect releases for non-employees. Anybody who is employed, you're
going to have--you're going to be sort of covered under the work for
higher principle.
So, in fact, the students in the t-shirt video are
what we call 'student ambassadors'. They're kind of in the admissions
team. So I didn't need to worry about releases for them because they
were doing their job.
But if you're focusing in and really talking to somebody in
particular, you will be happier if you just ease your mind by getting
some kind of release on them. Now, again, as I said, I'm not a lawyer,
but documentarians who I know, who deal with this all the time, I've
asked, "What do you do? Do you have to carry around a stack of forms
and get people to read all the legalese?" And actually they say, "No."
First of all, most people assume when the camera's pointing
right in their face that they're being videoed and that that's going to
be used for something, but if you... You could do it really simple.
Right as you start shooting, say, "Do you understand that we're
videoing
on behalf of North Park University and we're going to use this on our
website and in other places?" And then you get them saying, "Yes."
Again, I'm not a lawyer, but it's hard to deny that you were hoodwinked
then.
So I try to do that with any non-employee. I say, "Are you
aware
that we're videoing this for North Park? Do we have your permission to
use
your words and images?" Whatever, some kind of language like that. And,
of course, people are always--they know why they're there, so it's
non-controversial.
So, don't sue me later. But that's my... It's easy to forget
about that stuff or be paralyzed like, "Oh, how am I going to
sched
everybody in the group shot to sign?" Group shots, you don't need to
worry about.
Actually, one more thing I should recommend on that. The AP
Style book has a section of legal stuff, and it's journalism-oriented
so it's a
little bit different, but I do recommend it. It has good info on when
in a journalistic context you need to get a release from somebody who
you're talking to on camera.
Audience 2: One
question about...
John Boyd: Oh, yeah.
Yeah, I'm going to get to that and not say too much
about it, but, thanks for bringing that up. And ask your question again
if I
haven't covered it.
So, post-production. Yeah.
Wow. Then
you know more about that than I do. Thank you for
alerting me. I'm going to go put that up.
Audience 3: [Unintelligible 24:15]
John Boyd: Yeah. Lots
of people do. So you might want to think about that
if you don't, and then... There's a
blanket, some kind of blanket--oh,
yeah, and I should be repeating the questions, too. The question is
that, often, many schools, when you first enroll, have some kind of
blanket disclaimer. I realize my picture and video may be taken for
promotional purposes. Something like that.
OK. Post-production is the weirdest word in the world
because...it's actually where the movie gets made.
Sometimes it sounds--because it's post-production, it sounds
like it's after the real deal. But shooting is really a lot more
analogous to the reading and research that you do while you're working
on a paper. And then editing is like the writing that you do where it
actually comes together. So, in fact, it's a really key point. And
editing is just where you take all those pieces together that you've
gathered--sound, video, stills, all those things--and put them together
in order to make your movie.
This is where we totally would need a whole workshop. But I do
have three or four things I want to tell you. One is, start out
organized with your raw footage and stay that way. Again, everybody's
style is going to be different, but there are applications called
Digital Asset Management applications or DAM software. I know we swear
to ourselves all the time, anyway, but this is one where it's actually
the case.
I personally use Microsoft Expression Media, which used to be
called iView Media, which is useful for stills and video. Aperture
does some of this stuff. I know there are other competitors. Do
whatever you want. If it's folders, you can do this right on your
desktop. But don't think, "Oh, I'll always remember what image_007713
is." You're not going to remember that. And the fact--the more you can
stay organized with the shots you want to keep, outtakes that you want
to save for sometime when you do a gag reel, all that stuff, you'll
be a lot happier if you stay organized while you're shooting shortly
thereafter.
The next thing is about editing software. iMovie, which is free with Macs, is not to be underestimated. It's kind of stylish, in some circles they kind of look down on your nose, but the versions keep getting better and better and better and there is a lot that you can do with it and it is so easy to use while still being powerful. So, I'd put a big plug-in for that and for buying a Mac, if you need to do that to get iMovie.
Microsoft Movie Maker, though, I know people love that, and
then when you really need more power, Final Cut Pro, and then there's
the Final Cut Express version, which is a little bit scaled-down. Those
are
significantly more expensive than free. So that kind of
software--again,
this needs a whole workshop to talk about those, but just wanted to get
the names.
Yeah. I
don't have personal experience with them, but
Premiere, you're talking about Adobe Premiere, yeah, which is a
similar--they do the similar kind of stuff. Yeah.
OK. One thing I want to say here in general about editing is,
trust your instincts and sort of how the project is going. Yes, you
have your screenplay, yes, you were all prepared, you had a really
clear idea where it's going, but if that joke just is lame the third
time you've heard it, you don't want to go with that. And in editing,
you can do a lot to fix stuff that you're not comfortable with.
And if it's feeling too long, if it's feeling too short, you
want to really tune into that sort of gut feeling you have while you're
editing.
And speaking of length, there was conventional wisdom that
two minutes, maybe three for online video is the most. This is in a New
York Times article actually about the whole question, and the thumbnail
version is that two minutes is no longer a good rule of thumb. That it
should vary on the nature of the project. I think that's probably kind
of obvious once you think about it.
How long do you need? As long as you need for the project. If
it's a good project, if you've got a good script, if you've got
something worth saying, take however long it takes. You're not--it
doesn't have to be two hours long just because it's a feature film
because you're not making that kind of movie.
OK. Quickly, then, here are another--just a couple of set of
items here to draw your attention to. Cut things together as quickly as
your viewers can handle. That's a judgment call. But you like to keep
things moving, generally speaking.
Transitions can be really useful, both in video and audio.
Sometimes your audio between shots will really--you'll hear the kind of
the boom as you
go from outside to inside or wherever, just in the room tone in the
background. So pay attention to how you might need to kind of fade out
or fade in with audio as well as visually.
But please don't overdo things. We're sort of in the early
era of movie-making, and if you remember the early desktop publishing
era when everybody's like, "Oh, I can have 25 fonts!" and colors and
rotate and all kinds of shadows and stuff like that, it's
really easy
to go too much and have--all of the sudden everything's got special
effects and crazy zooming things in your video. So, staying a little
understated is useful.
Don't also forget, during editing is when you add in titles.
In
other words, text that's overlaid over the image. And I don't... This
is how I think of it. I use titles for some things that are
especially important or especially unimportant. Things that either
are being said in the video that you want to re-enforce visually, or
things that you don't want to waste voice-over or an actor's time
actually having to say, or things that are too complicated, put them up.
So in the t-shirt, am I going to waste somebody's time saying,
"Oh, the disclaimer is it's only for the first 200." No, I just put
that
in the title in the bottom when we were talking about the trade-in, and
I didn't
really waste time in telling the story. And this is where captioning
comes in. I say "consider here" because I think we're really beginning
in
the law is not necessary--as I understand it, it is not entirely clear
about whether you have
to caption everything that you do, but I think we can probably all
guess that that's the direction it's heading.
And you might want to think about closed captioning everything
for the hearing-impaired as you go, because you might have to do this
later once things clear up.
Also, you can think, not in legal terms, but, is it the right
thing to do? Would this help people connect who might not otherwise be
able to enjoy or benefit from the videos that we're making? So it's an
extra step. You can do that during editing.
You can also do that
in--there are tools in YouTube, and I know there are other stand-alone
software
packages to add captioning later. For instance, on videos that maybe
you have in the can and don't have queued up in your editing already,
but
your institution sort of has a default welcome from the president or
something like that,
you don't have to go back into your editing suite. You can add the
caption later. Does that answer your question?
OK, 9. Again, this is probably obvious, and there are other
sessions here on this and whole books to be written, but obviously you
want to share your videos widely and watch how they do. Hooking up your
videos to some kind of metric and some kind of return on investment
takes a little creativity sometimes.
But if you've been knowing you
were going to do this when you planned the project originally, when you
were writing your screenplay, when you were thinking about how it was
put together and where you were going to publish it, some of this stuff
can be a lot easier, that's why it's useful to have a good plan.
Some of the obvious places to put this, YouTube is real
common. You probably have to be there because the reach is so great.
Vimeo is another video-sharing site that--the video quality is higher.
It's kind of a more film-oriented community there. It's not nearly the
breadth of reach of YouTube but you get kind of people who are really a
little bit more interested in video there, at least at this point. So I
wanted to mention that. They also have really great embedding tools so
you can put those on your sites and have no branding, no frame. You get
no YouTube watermark right on the video or anything like that.
TubeMogul is a service that I just want to mention. You can
upload to them. It's free. You upload to them and then they push it out
to... there's two dozen different video-sharing sites, and it can
simplify
instead of having to upload it repeatedly to all your different sites.
That's something to consider if you really want to have things all over
the place on Blip TV and etcetera, etcetera, etcetera. All over the
place.
I know some people not only want to display the video but
really
serve their videos on their own servers. So talk to your IT people
about that--obviously their bandwidth and storage considerations like
that.
There are upsides. But remember we're talking about being able
to watch how they do. Don't this do if you won't get good metrics about
how many people are watching the video. It's one of the advantages of
using the services. You get metrics for views and other social features
and stuff like that.
Now you showed me 10 before and that's 10 again. Oh, I got
it!
OK! [Laughter] Awesome. I get you now. Right!
Right.
The reason I have a question mark here about Facebook--you
probably know you can upload video at Facebook. I think their metrics
really stink. At most, you get views and, in fact, you don't--they
don't even tell you how many views because I've viewed my videos and it
only shows zero.
But it is a good place. Either YouTube, Vimeo, or
other sharing sites, if you put a link to one of your videos on those
other sites, Facebook is smart enough to show you a little thumbnail,
expand the player. People can watch it right there in the context that
they're familiar.
And also, we've found that people like to use Facebook as the
place where they're going to like an item or comment on it, share it.
So you can kind of do a hybrid. I'd rather serve and display the videos
using YouTube and Vimeo's tools and tricks, and then use Facebook for a
safe kind of familiar environment for people to watch it in.
Number 10. "Get ready to make the next one." All of this, one
of
the things to keep in mind, the first couple you'll make, you'll pour
tons of time into, but you've got to get where this doesn't wipe you
out every time, it doesn't take a whole week to make a two-minute
video. So you'll get better at this stuff. And as much as you can, use
some of these techniques to streamline your process and get better at
making more of these.
Another thing that I'd mention at this point is, I highly
recommend making some videos when the pressure is off, not when the
president comes and says, "By tomorrow, we need a video up."
Shoot some of these on your own. Shoot your dog running around
the neighborhood. Make a little video about the neighbor kid with the
lemonade stand. You know, whatever. Do something when it can be just
fun and you can goof around. You know, you spend a lot of midnight oil
up if it's
always pressure.
And the more you make, the more you can afford to have
any one of them suck. If you make a bunch of these and keep kind of a
steady flow, otherwise they'd become "Citizen Kane" and, oh, we're
expecting one out in two weeks and it becomes a big production. But if
you can keep the flow going, frankly, you can experiment a little bit
more, have a little bit more fun, take some risks. Because, actually,
that's a lot of times where you get something that really clicks.
Audience 6: How many years are you in this?
John Boyd: I am still
new in my job and I'm getting geared up. The last
time I did this on a regular cycle, I was doing it every other week.
And in addition to a 60-hour week job. So it was hard. But it can be
done. But the first two or three really were hard to get rolling.
And that was
all just kind of a one-man show.
Bonus observations here. Videos are not automatically good.
And here's a link. Some of you may have seen this already. This is a
Windows 7 launch party video. It is horrifyingly bad. Nothing wrong
with the production values. But don't think that, 'Oh, we're making
videos, so the kids are going to love us.' That is a myth.
Another nice thing. This is a link to a Seth Godin blog post,
but using videos to make kind of internal sales when you've got--when
you're having fights and it kind of becomes one opinion versus the
other, this is a great little idea here about, well, go out on campus
and ask students and film them. Cut a little video and then show that
to the VP who doesn't believe that students don't know how to find
whatever or didn't realize they had to pay a deposit or something else like that. So, think about it for multiple different kinds of audiences.
Here's some recommended reading. Fritz McDonald of Stamats
had just recently had a two great, two-part--oh, there's two URLs here,
"Making Movies" and
"Making Movies II", and these are really useful follow-up reading.
You'll
actually see an old bunch of stuff that I've been saying in there. And
some other stuff actually I disagree with, but they're still really
useful reading.
And then if you want to read a book, John Sales is an
independent filmmaker, a fabulous, really interesting filmmaker, and he
wrote a book about making his own movie, "Matewan", which is historical
film set during a cold strike in the '20s in West Virginia. And the
book has the whole screenplay, so you can kind of see how a screenplay
works, and then basically a kind of short book-length treatment of the
whole process of making it. It's a really, really interesting read if
you want to dig in a little bit more.
This presentation is up here at this address. And, again,
there's my contact information. One caveat about the... As you've
already
seen, the video's a little weird in Prezi, and this is the first time
I've done it, when you go to this URL, it'll load both videos and
they'll both start playing at once. It's really annoying. I don't know
if it's a bug or if I did something wrong, but be patient. Let them run
through their short, and then once they're done, you can start the
thing
if you want to work through. But the presentation is already up online.
So I'd love to hear your questions and have any other
conversation, I think, in the five minutes we've got left or so. Yeah.
Audience 7: What kind
of camera do you use?
John Boyd: Oh, thank
you. I should've said something about that. I
have... There's a lot of different things you can use. I have made some
of these videos with everything from an iPhone video camera to--the
main one that I shoot with is a Canon Power Shot SX1. I've been
shooting with an earlier model for years with my family, the S2.
It records with stereo audio.
The nice thing about the SX1, the new model that's out, is
that it shoots in full HD. So you can really use it. But it's still
kind of an advanced, kind of pro-sumer camera. And it takes great stills
also. So I love being able to have one piece of equipment with me
anywhere.
But I know people love the flip cams. There's a Kodak Z18
or something like that--I don't remember the--it's something like that,
that's getting good reviews, that has an advantage--that it has an
external mike jack in. And that could be a huge benefit. The Canon that
I have doesn't have sound in, so I'm stuck with an on-board mic.
Audience 8: Have you tried another camera like the iPhone?
John Boyd: I haven't.
The reviews that I've read were kind of doing
head-to-heads with the Flip cam or with an iPhone, and they were
saying, "This is great video for this tiny little thing," but you're
not going to confuse it for a bigger camera.
Frankly, there's something to
be said--I just have a brand new iPhone, and one of the things I'm
loving is having the video camera with me all the time. There's
something to be said for that, especially if you're getting into a
cycle of shooting all the time. You see something on campus happening,
you don't have to go run back into the building and get your camera and
come and hope they're still juggling, but if they're juggling there
right now, shoot them right there and get the shots. So there's really
something to be said for something like a Nano that you already
have--you would always have on you. Yeah.
Audience 9: [Unintelligible 41:46]
John Boyd: Yeah.
Yeah. I think it totally depends on--it's a case-by-case
thing. Usually it's way more immediate to have somebody on camera
talking to you. This is actually the first one I've done with no
natural sound in the audio. But you get... You know, there's a
difference between
talking to somebody face-to-face. That's what happens when you're using
natural sound. And voice-overs, you get--see, it worked here, I think,
because it was a little bit silent-film, kind of goofy feel to it, so
it was right for the genre for the sort of comic effect, but... The
short answer, in my opinion is, you get somebody talking
right to you. You get--the meter goes way up on the effectiveness.
Audience 10: Can you
talk a little bit about formats and size?
John Boyd: Right.
Yeah. I think I'll refer you to... Vimeo.com has a great--in their help
section, has a great page with bit rates and compression
rates, so I think I'll refer you there. It'll be easy to find it. It's
vimeo.com/help/compression, or something like that. But their
navigation is pretty good. Because it's a technical subject and you get
into it.
All the cameras that I mentioned will shoot at least in VGA
resolution, which is 640x480, I think, and for online video that's
more than adequate. The t-shirt one, you noticed, had a 16x9 ratio just
because I was shooting in HD. And then it ends up looking a little more
movie-ish that way. But when you're editing, you're going to compress
it to all down anyway probably for the web. Yeah.
Audience 11: [Unintelligible 43:41]
John Boyd: Right.
Audience 11: [Unintelligible 43:50]
John Boyd: Yeah.
Right. Yeah, that's a good word. And they'll vary from one
to one and then sometimes when you have a paid account, you can have
longer
ones or--the YouTube EDU has a longer limit and stuff like that. There
was another question?
Audience 12: How many projects have you done?
John Boyd: Oh, yeah.
I'm still--like I said, I'm new in my job. I've only
made two or three of them in the Higher Ed context. I worked for a
non-profit before.
The ones we've done have been--I think the best
answer to that, actually, is to go to YouTube EDU and look and you'll
see. But we had a lot of fun making a congratulations video for high
school grads who'd been admitted, but we were basically saying
congratulations for finishing high school. So we had people from all
over campus saying congratulations in different languages and holding
up signs, doing kind of pomp and circumstance march in their bathrobes.
I mean, we just had some fun doing that.
And then we did a sort of a super sped-up--called it "rocket
cam"--tour through campus, kind of a gimmicky special effect that was
kind of fun,
and then this one. I'm just a couple of months in my job, so we're just
getting going.
It actually
didn't really work the way I was... I need to
re-shoot it and use the segments. You know, I can salvage some stuff,
but
it's really hard to get motion that's steady enough that doesn't make
you motion-sick when you speed it up enough to do it really fast. So we
shot it
and I edited it and we've used it internally, but I didn't actually
publish
it. So, mixed results.
But it's an example of what I'm talking about. I wasted half a
day on that--who cares? It's not that big a deal. It was worth the
experiment. If you shoot more of these when the pressure is off, then
you can afford to play around.
I think we're probably out of time, right? Great. Thanks,
everybody!
[Applause]